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Simple Water 2D

Create GameObject → DiffusionWorks → Ultimate Water System 2D → Simple Water 2D for a custom filled shape with Bézier edges and water appearance.

Shape editing

  • Click a point to select it and expose its Bézier handles.
  • Double-click an edge to insert a point.
  • Shift-click a point to remove it.
  • Use Reset Rectangle, Add Point, Remove Last Point, or Rebuild Mesh from the Inspector as needed. Keep at least three polygon points.
  • Horizontal Resolution adds detail across horizontal edges; Curve Quality adds samples along curved edges.

Appearance and waves

Configure base fill, surface pattern, perspective projection, reflection, and sorting in the Inspector. Enable Top Wave and/or Bottom Wave, then set each side’s amplitude, frequency, speed/direction, and affected amount. Negative speed reverses direction; affected amount controls how far the wave reaches inward from that side.

Save the result as a Simple Water Preset to reuse the shape and appearance. Reflection capture controls include the layer/sorting filters and quality/update options described earlier; Sprite Reflection markers provide per-object reflection placement.

Note: Simple Water is currently a visual authoring workflow. Its polygon is not yet a WaterSensor2D-compatible gameplay surface. Gameplay interactions are planned for an upcoming update; use the main water workflow when you need the built-in interactive water volume today.