Ultimate Water 2D / Docs v1.0.0Web demo Back to website

Floating Debris

Add Floating Debris to scatter small decorative quads over a water surface. Choose Entire Surface, Rectangle, or Circle, then set the count, texture, size range, tint, and opacity.

Follow Water Surface follows sampled ripple-displaced height. Surface Offset lifts the debris above the surface. Peak sampling can keep larger flat pieces from intersecting nearby ripple crests. Rotation settings control surface alignment, random spin, or custom 3D rotation ranges.

Wiggle Distance / Speed provides idle motion. Flow Strength scales ripple/current push and Friction slows drifting pieces. Use Render Above Water Surface and its sorting offset when debris needs to remain visible over the water. An explicitly assigned debris texture overrides the optional material’s main texture.

Use Respawn after changing the distribution and Scene Preview to inspect the layout. These pieces are visual decoration; use actual colliders and buoyancy for interactive physics props.